Video Games 2017 – Science, Art and Videogames

23 and 24 November - Lisbon

The Conference of Sciences and Arts of Video Games is held this year on 23 and 24 November, and is organized by the University Lusófona de Humanidades e Tecnologias and the Portuguese Society of Video Games Sciences (SPCV).

The annual conferences of the SPCV are a meeting to promote the scientific culture, research and the video game industry in Portugal. These conferences are attended by researchers and professionals in the field of video games, to disseminate works and exchange experiences between the academic community and industry in articulation with the Lusophone space.

The 9th Conference of the Portuguese Society of Video Games Science is received this year by the School of Communication, Architecture, Arts and Information Technologies (ECATI) of the University Lusófona de Humanidades e Tecnologias, in which it is intended the multidisciplinary contribution of different scientific areas similar to the know-how Of the emerging video game industry. With the main theme "Videogames as Art Form" we hope to involve the scientific and professional community of the sector to hold a prominent event that reflects the best that is done in Portugal.



Patrícia Gouveia




More info (PDF)

Catarina Runa

(Deloitte Digital)

Unlocking the power of Virtual Reality in Business


More info (PDF)

Michael Liebe

(Booster Space/ VR Con Now)


More info (PDF)

Ingrida Mazonaviciute

(Vilnius Gediminas Technical University)

Why you should be a psychologist to create better videogames?

More info (PDF)

Tanya Krzywinska

(Falmouth University)

More info (PDF)

Rui Antunes

MIRALab / BioISI, Fac. Ciências

From self-portraits to medieval simulations: computational artificial ecosystems as multi-contextual authoring tools

More info (PDF)

Nuno Fonseca

Sound Particles

All you need to know about 3D audio

More info (PDF)

Videogames 2017 Conference programme

UPDATE 22 de Nov - Apresentações de trabalhos (Download PDF) (PT)   UPDATE 22 de Nov - Resumo das Actas da Conferência (Download PDF) (PT)
Thursday 23rd November 2017 Friday 24th November 2017
08:20–08:50 Registration and coffe
09:00-09:10 Opening Proceedings by
09:15-10:15 Michael Liebe (Booster Space/ VR Con Now)
10:15-10:30 Coffee/Tea Time 10:15-11:15 John Klima (Noroff University College)
10:30-11:45 Session 1-3: Parallel panels 11:15-12:00 Ingrida Mazonaviciute (VGTU)
12:00-12:45 Nuno Fonseca (Sound Particles) 12:00-12:45 Game Dev Camp Programme
12:45-14:00 Lunch Break 12:45-14:00 Lunch Break
14:00-15:00 Rui Antunes (MIRALab) 14:00-15:00 Patrícia Gouveia (FBAUL)
15:15-16:30 Session 4-6: Parallel panels 15:00-16:15 Game Dev Camp Programme
16:30-17:00 Coffee/Tea Time 16:15-16:45 Posters / Demos
17:00-18:15 Session 7-9: Parallel panels 17:00-18:00 Catarina Runa (Deloitte Digital)
18:30 Chill Out Cocktail 18:00-18:30 Closing session


Videogames 2017 Proceedings


Videogames 2017 Abstracts


Videogames 2017 papers at Revista Lusófona da Educação [waiting for publishing]


Videogames 2017 papers at Revista de Ciências da Computação [waiting for publishing]


Videogames 2017 papers at International Journal of Film and Media Arts [waiting for publishing] (ISSN 2183-9271 )


The Conference Videogames 2017 aims the contribution between academy and industry to establish a common ground in game studies. Through the contribution of original works in different formats (Full Paper, Short Paper, Poster, Demo , Presentation) we expect a relevant event able to be noteworthy in the scientific community.

Main topics, but are not limited to:


Art, Aesthetics and Design of Digital Games

  • - Videogames and transmedia (Cinema, Comic, Visual Arts, Music, Literature, Advertising)
  • - Narrative, History and Characters
  • - Concept Design (spaces and characters)
  • - Animation and Vfx
  • - Digital Representation and Movement
  • - Video Games and Sound
  • - Interface Design

Games Studies

  • - Ludology
  • - Emotion and affectivity in videogames
  • - Social, Cultural and Community Studies
  • - Business Models and Video Games publishing
  • - Gender, Sexuality and Videogames/li>
  • - Religion in video games
  • - Video game as an emerging genre of Science Fiction
  • - Ethics and Videogames
  • - Board and Card Games

Games Development

  • - Evolutionary games: Procedurals and content generation
  • - Programming and Video Games
  • - Computing in Video Games
  • - Prototyping and Video Game Development
  • - Mathematics, Physics and AI
  • - Mobile Development

Game-based Learning

  • - Video Games and Education
  • - Gamification
  • - Experiences with video games (commercial or serious) in formal and informal education
  • - The creation of videogames by the Audience / Learners
  • - Games and Education: a historical perspective​
  • - Videogames and literacy(s)

Immersion and Presence in Videogames

  • - Virtual and Augmented Reality
  • - Immersive media and simulation
  • - Haptic Sensations: Game Experience and Entertainment
  • - Tangible interface: Game interaction devices
  • - Interface, Interaction, Ergonomics and Usability


Important dates:

Articles submission: (15th October) 22th October new date

Acceptance decision: 10th November

Conference: 23rd e 24th November

Articles written in Portuguese and English are accepted, in which authors and associate institutions must be omitted (Double Blind Review).

The format that must be followed is that of SIGCHI: - Template (

The submission can only be done electronically, in PDF format, through the Easychair platform.

The accepted papers will be published in eBook format with ISBN.

The authors of the best articles will be invited to extend their articles for publication in a file of the Lusófona's Journal of Education* and special issue of the Journal of Computer Science.


Accepted formats are:

  • • Full Paper;
  • • Short Paper;
  • • Poster;
  • • Demo;
  • • Games;
  • • Presentation of practices / industry;

Full papers: Full papers must be submitted until October 15 and are limited to 10 pages. The complete articles must present an unpublished contribution of relevance to the state of the art. Whether they are made up of technical, empirical or practical research, they must be duly substantiated with evaluations and respective research.

Short Papers: Articles with a maximum of 4 pages that must be submitted until October 15.

Poster: A1 format with vertical orientation (594x840mm). Posters should respect the main rules of graphic design and visual communication for a public presentation in the conference space.

Demos and Games: The presentation of Demo (or vertical slice) or Games should be accompanied by an extended summary of 1-2 pages and be presented until October 15.

These summaries should be illustrated with images of the demo and with the links for online access to the demo as also youtube/vimeo links of the game play.

Presentation of practices / industry: Abstract of 500 words with references (links)


Best Paper

Best Demo:

  • - Most innovative game
  • - Most Meaningful game
  • - Best Student Digital Game
  • - Best Student Non-Digital Game
  • - Public Award


Videojogos 2017 attendance fee:

Student: 30€ (35€ after November 17th)

SPCV and CICANT Members: 90€ (110€ after November 17th)

Non SPCV or CICANT Members: 110€ (130€ after November 17th)

Registration at Videojogos 2017 includes:

  • - Videojogos 2017 conference activities;
  • - e-references support- specific handouts and literature ;
  • - Coffee breaks;
  • - Lunch and Cocktail;
  • - Car parking;
  • - Certificate of presence;

Registration Form:

- For any clarification on the registration, please contact us to: Inês Teixeira ( 00352 217 515 500 - ext: 641


Conference Chair
  • Daniel Cardoso (Chair)
  • Filipe Costa Luz (Chair)
  • Inês Teixeira (ULHT)
  • Carla Sousa (ULHT)
  • Célia Quico (ULHT)
  • Inês Teixeira
  Tecnhical Support
  • Filipe Vale (ULHT)
  • Luís Santos (ULHT)
  • João Aguiar (ULHT)
  • Pedro Costa (ULHT)
Website Design
  • Diogo Sousa (ULHT)
  • Paulo Fereira (ULHT)
Design and Photography
  • Rute Muchacho (ULHT)
  • João Ferreira (ULHT)
  • Filipe Luz (ULHT)
  • Rodrigo Peixoto (ULHT)
Scientific Commission
  • Conceição Costa (ULHT/ECATI) – Chair
  • Ana Veloso (Univ. Aveiro)
  • André Carita (ULHT/ECATI)
  • Carlos Martinho (UL/IST)
  • Célia Quico (ULHT/ECATI)
  • Daniel Cardoso (ULHT / ECATI)
  • Duarte Duque (IPCA)
  • Ernesto Vilar (UBI)
  • Eva Oliveira (IPCA)
  • Filipe Costa Luz (ULHT/ECATI)
  • João Dias (Inesc-id)
  • Jorge Martins Rosa (UNL/FCSH)
  • José Neves (ULHT / ECATI)
  • Kathleen Tyner (da UT-Austin)
  • Leonel Morgado (UA)
  • Luís Cláudio (ULHT / ECATI)
  • Luís Filipe B. Teixeira (CIAUD)
  • Lynn Alves (UNEB)
  • Manuel José Damásio (ULHT/ECATI)
  • Mariana Vital (ULHT)
  • Micaela Fonseca (LIBPhys-UNL/Universidade Europeia)
  • Miguel Carvalhais (INESC-ID)
  • Nélio Codices (ULHT/Europeia)
  • Nelson Zagalo (UM)
  • Nuno Rodrigues (IPCA)
  • Patrícia Gouveia (UL / FBAL)
  • Paulo Viveiros (ULHT/ECATI)
  • Pedro Gamito (ULHT / ECATI)
  • Pedro Serrazina (ULHT / ECATI)
  • Pedro Santos (IST)
  • Rui Prada (IST e INESC-ID)
  • Tiago Loureiro (ULHT)
  • Victor Flores (ULHT/ECATI)
  • (Still updating)


Video Games 2017 will be held in Lisbon at the campus of the University Lusófona, between 23th and 24th of November 2017.

Lisbon is the capital and largest city of Portugal, it is located on the right edge of the river Tagus and offers greater hospitality to its visitors through a Subtropical-Mediterranean climate and its known cozy environment of historic neighbor hoods, monuments, theaters and museums. Lusófona university is in the center of Lisbon, with privileged access to transport and next to one of the most beautiful gardens of the city.


Video Games 2017 recommends choosing a group of hotels near the Lusófona University campus which are our partners through the contribution of a discount to the daily rate.

Reservations must be handled directly with the hotels by email or telephone and must mention your registration in Video Games 2017 to benefit from the agreed rates.



Who we are:

The host institution for Videogames 2017 is the School of Communication, Arts and Information Technologies (ECATI) at Universidade Lusófona de Humanidades e Tecnologias. We are a young a vibrant communication school, working in several disciplinary areas around the theme of communication, with a clear focus on the exploration of new territories of convergence between the social sciences, the creative arts and information technologies. We are very pleased to welcome you to Lisbon and we hope this will be a wonderful scientific and cultural event about videogames.

Welcome to Lisbon!


Universidade Lusófona

Universidade Lusófona de Humanidades e Tecnologias is the largest nonpublic University in Portugal. The University name comes from the word “Lusofonia” which names all the Portuguese speaking countries and their common linguistic and cultural background. The university assumes itself as the leading institution responsible for the development of this geographical and cultural space with more than 200 million inhabitants.

With a student body of more than 9.000 students and 1.000 teachers, the university offers a very rich environment, either in scientific as in social and cultural terms. The large amount of foreign students studying here, namely the ones from Brazil and Africa, adds a lot to the already very lively University ambient. The University big and well equipped campus, is situated in the centre of Lisbon “University City” just a few minutes away from all the city main areas.

ECATI -School of Communication, Arts, Architecture and Information Technologies is an innovative project designed to develop training and research activities in an interdisciplinary manner around a confluent scientific, educational and experimental space. Currently ECATI offers honours, master and Ph.D degrees in the areas of:

  • • Communication;
  • • Architecture, Art & Design;
  • • Multimedia, Film and Video;
  • • Computer Science and Information Systems.

The highly flexible, rigorous and integrated training and research strategy of ECATI aims to prepare students to respond creatively to the challenges of the information and knowledge society. The growing trend towards globalization discourages the artificial separation of technology and teaching, and encourages the integration of training activities in the various fields of Communication, Arts and Design, with training in Information Systems and Architecture, having the ultimate goal of creating a set of unique synergies and transversal competences.

Without losing sight of the specificity of each area of knowledge, ECATI constitutes a formative space where complementary knowledge is provided, both horizontally - between courses - or vertically - through the integration of training and research.

ECATI combines graduate and advanced training, research and services provision to the community, and also the promotion of cultural and scientific activities in connection with civil society.

To meet its objectives, ECATI integrates a team of highly qualified teachers, and is an active party in the larger research unit in the area of Communication in the country, CIC-Digital. ECATI distinguishes itself via its state of the art technical facilities and the highly applied nature of its teaching and knowledge transfer-oriented research activities.